Our main focus was a ship, of course, but now there were no Dwemer so the Telvanni and their culture took the focus in the project. We recognised after the release some players had problems with this. The real development started in early 2017, Dima decided to do a cave with a tree in the middle and I realized it’s quite a good place for a Telvanni settlement. I do not want to go deeper in history but if you compare the first project teaser in August 2016 and next one year later you may notice how we changed the story. We went through several different ideas and versions - once we had thought it'd be better to do episodes and made mod even bigger than it is now. It took us some time to find the proper workflow because Dima likes doing locations, then re-doing it over and over again forever. So one thing leads to another, it doesn't take long to make friends. While I was working on “ White River House”, Dima shared his suggestions with me regarding lighting and fx. Gkalian: For me, it was never like "Hey, I’m making a mod, come join me." When I was doing Creation Kit tutorials I received such offers, but I always refused them, because I was either not interested, the author’s ambitions were beyond their ability or there was no knowledge at all. Then the idea of making an ordinary flying Dwemer house turned into AHO. Could you tell us about how this mod came to be?ĭimonoider: I started working on it in 2014, it took a lot of time because I needed to find myself, my style, learn more about the Creation Engine and of course find Alex who became my co-author and a good friend. It was downloaded almost 20,000 times for Skyrim and Skyrim Special Edition in the first week alone. Project AHO, released in March 2018, took the Skyrim modding scene by storm. I dream to work in games (or cinema) industry. I’ve been involved in modding games since childhood. I made several mods for Morrowind and Oblivion during my early days of modding and finally after recording a series of video tutorials about the Creation Kit I finally started developing mods for Skyrim.ĭimonoider: Thanks for the opportunity! I’m Dmitry (or Dimon), a 22-year-old dude from Belarus (a small country between Poland and Russia). My name is Alex, I am an engineer from Russia, who became interested in the Elder Scrolls series about 13 years ago. Gkalian: Hello and thanks for the invitation. ![]() Could you start by telling us a little about yourselves? Ps We'll be sending additional updates once the dust settles.Thank you both for taking the time to talk to us. Thank you so much for your support and patience it's been a long road and we are so excited to be sharing this moment with all of you, This is a huge release for any studio let alone three people and at this time we expect to be VERY busy over the next couple days. Please, continue to send us your feedback, every bit of it helps us make Praey for the Gods even better. We would like to thank everyone for the time taken to give feedback, with your support we were able to make Praey for the Gods the game it is today. If you have any questions on your region please reach out to us over PM before selecting your region. Sony backers - you will need to select your region as Sony keys are region locked. ![]() Emails from Humble will be going out in waves over the course of the next few hours. ![]() I imagine in most cases like this the email could be filtered into junk, or spam so please be sure to check those areas. ![]() Humble is in the process now of sending out keys, in which emails will be sent to console backers to access their keys. We are incredibly excited to announce that Praey for the Gods V1.0 is now available on PS4/PS5/Xbox/Steam! This update contains the final 2 boss battles, the complete story from beginning to end and all Achievements! There is also a substantial amount of optimizations, bug fixes, quality of life updates, thanks in large part to all the great feedback we have received through out Closed Alpha, Closed Beta, and Early Access.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |